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Video: Mirror s Edge: Catalyst Diary

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Mirror s Edge: Catalyst Diary

Length: 2:52 Added: Apr-26 Views: 546

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View this video featuring the Overwatch: Origins Playstation 4 Video Game product and shop other similar products on Costco.com.

[MUSIC PLAYING] The game play of the first Mirror's Edge was very appealing in the sense that it gave players this new way of looking at first person shooters. Where you would focus on actually traversing the terrain instead of shooting your way through. Moves as Catalyst, this is the game about running, walking, jumping leaping, rolling and fighting. The most striking difference between the first game and Mirror's Edge Catalyst is the free roaming. So we've created a big city. The City of Glass that the player gets to experience. You will also have access to a variety of side missions. Ranging from delivery missions, to saving runners in distress. So you really can decide your own path in Glass. You will use Faith's momentum to combat your enemies. The different enemy archetypes will require you to use different skills. This new combat system is, essentially, a lot more personal. Yeah? What else is new? If it sounds good, whatever it looks like it will look better. It will feel better because you get to percussively connect all the dots on the screen in front of you. One of the things that worked really well in the last Mirror's Edge was the soundtrack, the music by Solar Fields. So we've called him back in to do our game, and we've made the music even more responsive to how the player decides to play the game. So when you run, we have more percussion. If you stop still, we'll have pastoral chords. Basically, you control how the music plays by your actions in the game. We really want the player to instantly be able to feel the flow, like the runners flow. We don't want to challenge you with doing a move, you should be able to know how to do a move. But the skill comes from, where in the environment is the best route to go? Can't wait for us to release this game and for people to finally get their hands on it. Take this strong character, and this unique game play, and bring that out as an alternative to all the other games. It's a powerful feeling. They will see the elegance of the city, and they will want to be part of that. You have five seconds to comply. Immerse in that emotion. That's what I'd like.